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Machinarium review
Machinarium review






  1. MACHINARIUM REVIEW TRIAL
  2. MACHINARIUM REVIEW PC
  3. MACHINARIUM REVIEW SERIES
  4. MACHINARIUM REVIEW TV

The unique behaviors that each species of creak exhibits, along with the aversion to light that they all share, are pretty much all you need to know to solve every puzzle in Creaks. Well, harmless, but helpful in completing puzzles. His only salvation in this underground setting is, of course, light: The creaks are terrified of it, which makes sense, since light transmogrifies them into harmless furniture if it touches them. The main character is animated in an immediately endearing way: He perpetually wears an anxious expression, eyes wide, eyebrows raised, as if he could melt into a bundle of nerves at any moment. It also seems like it could crumble at any moment due to seismic activity, whether natural or caused by the mysterious giant creature that you occasionally see glimpses of. The hidden mansion, with its vaguely Victorian architecture and steampunk-sans-brass aesthetics, feels like a lived-in space that was gradually, perhaps over centuries, hewn out of colossal stalagmites in the cavern. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.

MACHINARIUM REVIEW TV

Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. There are a few different types of this latter group - the eponymous “creaks” themselves - such as menacing robot dogs and metallic jellyfish-like creatures, and all of them will kill our friend with a touch. He quickly finds himself exploring a vast subterranean structure lying in a massive cavern: a dilapidated mansion that’s the size of a small town and is home to a variety of eldritch beings, including bird-people and some deadly mechanical monsters. He’s been sleeping above a wonder, as it turns out. Our hero does what anyone would: He crawls in and starts investigating what lies beneath his home. The disturbance jolts the wallpaper, a piece of which peels off to reveal a metal door leading to a secret passageway. The overhead light in his bedroom flickers and then dies, as a loud thud rattles the entire house. This is the surreal setting for Creaks, an elegant puzzle game from the Czech studio Amanita Design that took me on a grand adventure.Ĭreaks stars an unassuming everyman who, at the beginning of the game, is just trying to get some reading in before bedtime. They won't be disappointed by any means.Imagine a world exactly like the one in which you live, but where every piece of frayed wallpaper may hide a door into a monstrously beautiful mystery. Working just as naturally on the iPad as it did on the PC, it's the kind of flawless experience that all point and click fans should check out immediately. A further solution can be provided after completion of a brief shooting based mini game. Fortunately the introduction of the in-app guide dissuades that to an extent with a light bulb icon suggesting a general idea as to what needs to be done. The beautiful detailed landscapes of Machinarium does suffer from one curse however: it's all too easy to miss spotting something which can get irritating. They're frequently challenging but so logical for the most part, that there's no fear of the randomness that curses many other games in the genre.

MACHINARIUM REVIEW SERIES

Such original storytelling is backed up by a series of very clever puzzles. While no dialogue may be spoken, everything about Machinarium conveys personality and character silently. Further encounters lead onto him saving his girlfriend and more. The first task to be completed is to reassemble him having been tossed aside to a scrapheap.

machinarium review machinarium review

Players take the role of a little robot that would easily give Wall-E a run for his money in the cuteness factors. A nod must also be given to the delightful soundtrack which adds to the experience greatly. The sense of humor remains however, just in a frequently slapstick nature akin to silent cinema. It'll no doubt provide a change of pace for iPad players more used to the brash nature of Telltale Games's titles. Not one word is spoken, instead all communication conducted via thought bubbles. Another fundamental difference is the lack of dialogue.

MACHINARIUM REVIEW TRIAL

There's no handholding here (although an in-app guide book is on hand to help) with Machinarium strongly focusing on logic based puzzles rather than the trial and error problems that many are accustomed to with the adventure game genre. It's not easy by any means but it will charm and reside in players' memories for a while to come. Machinarium is a point and click adventure and a fine example of the genre at that. The bad news is that only iPad 2 users can discover just how great it is. The good news is it's still just as wonderful on the iPad.

MACHINARIUM REVIEW PC

Machinarium was a beautiful and compelling adventure game when originally released on the PC and Mac in 2009.








Machinarium review